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So ive played Heroes of Might and Magic games since i was 5 years old and i absolutley loved the 3-rd and the 5-th one. I never played the first one. Second one only a little bit and never played the 6-th or 7-th one. My question is that is Heroes 6 any good? Ive looked around and the opinions on this game has been very fifty-fifty which has made it pretty hard to decide if i should give this game a try. One thing ive heard about this game that i dont already like is that there are ONLY 6 factions like what were the developers thinking? But anyway what are you thoughts and is it worth to play it?


EnergyZ

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Legendary Hero President of MM Wiki
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posted April 24, 2016 12:00 PM

Edited by EnergyZ at 12:04, 24 Apr 2016.


Well, a lot of "scars" are behind this game. It is quite a deviation from your favorite games, Heroes III and Heroes V, due to the idea that "fans loved simple things" and everything was watered-down. (Big fat lie.)

And then there is that connection that allows one to play "the game at full", otherwise, playing off-line comes with a penalty (like no proper usage of Dynasty Weapons, or you can use only two main heroes per faction, during the start of the scenario).

I respect those that play Heroes VI, but it just isn't recommended for anyone. You can give it a try, but there's a good chance the gameplay would be boring.

As for this six faction business, I don't see what's so bad, considering: *Heroes I has four factions *Heroes II, VI and VII have six factions

As for V, it had six at the beginning (and was updated to eight), III had eight (and was updated to nine) and VI had five (updated to six at the end of the development).

And the worst one is Heroes Online, with only two factions. So, the number of factions isn't that much big of a deal in Heroes VI, compared to gameplay and their features. ____________ Come and visit the Might and Magic Wikia!


taavidude

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Tavern Dweller
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posted April 24, 2016 12:06 PM


Hmm thats a huge shame. Problem is that ive overplayed HOMM 3 and HOMM 5 already. Ive played like every single map and ive tried some fan made maps, but most have been pretty meh so im looking for something new, but if Heroes 6 is really like then i guess i just have to stick with HOMM 3 and 5.


Aionb

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Known Hero
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posted April 24, 2016 12:17 PM


Have a look here and here. You will, most likely, not be disappointed. I'd say these are best things that happened to Heroes since SoD and HoMM V.


Elvin

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posted April 24, 2016 12:18 PM

Edited by Elvin at 12:20, 24 Apr 2016.


You could try H5.5

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It is an excellent mod that turns H5 into a new game.

Edit: Seconded! ____________ H5 is still alive and kicking, join us in the Duel Map discord server! Map also hosted on Moddb


Dies_Irae

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posted April 24, 2016 02:15 PM

Edited by Dies_Irae at 14:26, 24 Apr 2016.


I'd say: give it a try. You can go here and to get an idea of how I personally look at H6, which is generally positive as you'll see.

If you are used to playing a lot of H3 and H5, H6 will inevitably bring a lot of new and/or changed things to the table which can be considered refreshing and welcome or useless and restrictive depending on your point of view. Town Conversion, Area of Control, Dynasty Weapons, the whole idea of a Dynasty in general, only four resources (Gold, Ore, Wood, Crystal) etc. Skills and spells can be learned/'bought' by using skill points (you gain one per level up). The Might and Magic skills/abilities are the same for every Faction, but depending on whether you are one or the other you have limited or full access to them. Also, some spell schools are unavailable to specific factions. Necropolis can't learn Light Magic for instance. You can use this tutorial to get an idea of how that works.

The whole Dynasty system gives another dimension to Heroes gameplay. As you earn in-game experience you gain Dynasty Seals which you can use to unlock items such as new heroes, portraits and Dynasty Traits. Said traits are bonuses you can assign to a hero and which will help you in both Skirmishes and Campaigns. The Dynasty Weapons are special artefacts that you have in your profile and that can be used at will. They too can level up and give bonuses (to a max of level 5). You can assign them to a hero or just start a map and use whatever weapon you need depending on the situation.

The Blood/Tears reputation system is new too. Choosing a side will give your hero faction-specific bonuses/abilities which could come in handy.

Visually, H6 is beautifully done imo, so definately worth a try there. You have to be connected to the internet due to the Conflux-system, though. That can be considered a drawback. H6 is fundamentally an online game for all its features. I strongly recommend to patch up to 2.1.1 as that'll resolve the most game-breaking bug of all, which is freezing townscreens. Alas, H6 is not bug free and one other recurring thing is the black screen when entering a combat. That's why I rather choose Quick Combat to go about my business, as it prevents this from happening and saves time in the process

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.

Duels against players with Dynasty Bonuses enabled can cause the game to bug out, especially the Shadow Panther cub has a tendency to do so. You have to take that into account. ____________


taavidude

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Tavern Dweller
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posted April 24, 2016 02:42 PM


Alright thanks for the replies. I might check it out in the nearby future and see if it is any good.


Salamandre

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posted April 24, 2016 03:11 PM


EnergyZ said: -

III had eight (and was updated to nine)

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Ten with Hota expansion. Same quality as original.


Antalyan

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Promising Supreme Hero H7 Forever
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posted April 24, 2016 06:35 PM


H6 is definitely not a bad game. It has many interesting ideas. But its biggest problem is that it is too different to the previous games. So if you have played H3 & H5, you might probably do not like them as most of people do because of too many restrictions in many ways.

Just very briefly 5 its pros and cons according to me:

+ CONFLUX with dynasty weapons and hundreds of achievments + choices between blood and tears path + nice 3D graphics + a lot of interesting units abilities + exciting, complicated storyboard (with bossfights!)

- repetitive missions in campaign where you almost always conquer the enemy's towns - skill system nearly the same for all the factions so all the factions feel nearly the same in this regard - extremely boring town development - restrictions of the amount of resources - town conversion

So generally H6 is VERY different but you can try it if you are able to accept it.

____________ Important H7 tips & tricks H7 Community Patch (UCP)


frostymuaddib

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Promising Supreme Hero 育碧是白痴
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posted April 24, 2016 06:45 PM


What are pros and cons are generally subjective things. What is objective however, is that game is full of bugs. In my case, I cannot even run the latest version of the game at all, whatever I try (though, I admit, I gave up as I dislike the game too much). So if you have laptop and/or nvidia graphics, chances are you will have trouble running the game. ____________ "Occam's shuriken: when the answer is elusive, never rule out ninjas." Dr. Gordon Freeman (Freeman's Mind) "lol" VERRIKER VON ERWINSSEN


Antalyan

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posted April 24, 2016 07:50 PM


frostymuaddib said: -

What are pros and cons are generally subjective things. What is objective however, is that game is full of bugs. In my case, I cannot even run the latest version of the game at all, whatever I try (though, I admit, I gave up as I dislike the game too much). So if you have laptop and/or nvidia graphics, chances are you will have trouble running the game.

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Sure they are subjective, as 99% of things there

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I am playing H6 without problems and with very, very few bugs on laptop... ____________ Important H7 tips & tricks H7 Community Patch (UCP)


frostymuaddib

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Promising Supreme Hero 育碧是白痴
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posted April 24, 2016 08:16 PM


Well, I just wanted to give a warning, because laptops were not supported at all for H6, and they (devs) had issues with nvidia. I'm not saying that it will happen 100%, I just say that he should be careful. As I said, I can't play the game at all. ____________ "Occam's shuriken: when the answer is elusive, never rule out ninjas." Dr. Gordon Freeman (Freeman's Mind) "lol" VERRIKER VON ERWINSSEN


Elvin

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Admirable Omnipresent Hero Endless Revival
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posted April 25, 2016 06:22 AM


Antalyan said: -

Just very briefly 5 its pros and cons according to me:

+ CONFLUX with dynasty weapons and hundreds of achievments + choices between blood and tears path + nice 3D graphics + a lot of interesting units abilities + exciting, complicated storyboard (with bossfights!)

- repetitive missions in campaign where you almost always conquer the enemy's towns - skill system nearly the same for all the factions so all the factions feel nearly the same in this regard - extremely boring town development - restrictions of the amount of resources - town conversion

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A correction, conflux is a piece of ****, a bloody abomination.

- They limited offline saves to 2 so that online saves would be 10. For shame.

- They kept the primary weapon slot relevant only for online play except dynasty weapons could only be unlocked by finding them in the campaign and required extreme grinding. Finishing the campaign you found them in would give them lvl 3 at best

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- If servers went down, you suddenly lost your saves because online and offine saves were incompatible. I think they eventually fixed that but wasted so many people's time..

- It was not possible to create your own heroes unless you played online. And neither could you unlock new ones offline iirc.

The conflux was supposed to give you an incentive to play online but instead it punished offline players by removing content. What a bunch of bollocks

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Don't get me started on the map editor, it was not poor - it was straight out garbage. Most user-unfriendly crap I have ever tried, you even had to paint the combat maps above the terrain or else you would be unable to do battles. You often had to keep turning an object or else it would not fit in a tile. Setting up even simple things was confusing. And other weird stuff.

To the cons I would also add reduction of rare resources without first reviewing how the game's economy would be affected and also unlocking spells through the skill system, which made it inefficient to choose too many spells without weakening your hero.

Blood and Tears reputation was also crappy. It was often not possible to reach lvl 2 on the same map, some reputation levels did not help in all cases while others did, it depended a lot on whether the neutral stacks would flee or not, it required spell spamming to grind for reputation points and there were no alternative ways such as quests or whatever.

Some good ideas but absolutely terrible implementation. The rest of the game was enjoyable but depending on your tastes you might find it lacking. ____________ H5 is still alive and kicking, join us in the Duel Map discord server! Map also hosted on Moddb


Dies_Irae

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posted April 27, 2016 03:52 PM


Elvin said: -

They limited offline saves to 2 so that online saves would be 10. For shame.

-

It gets even better: when I save one online game and then try to save another, it almost always overwrites the first save. I click like crazy on 'save to a new slot' but that rarely works. It's therefore better to play one thing at a time.

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Elvin said: -

except dynasty weapons could only be unlocked by finding them in the campaign and required extreme grinding. Finishing the campaign you found them in would give them lvl 3 at best

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Getting them to a high level by playing the campaings is indeed a long process, but fortunately there is a way to get them to level 5 faster. This doesn't include the Soul Forge, because let's get real here...336 hours waiting time for the weapon to go from 4 to 5? The best way to do it within 30 minutes is the first Necropolis mission. Make sure to set creature growth to fastest and neutral armies to strongest, then pick up the Ghouls but leave the Skeletons. You have to proceed to Month 28 (which is the boring part

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) until the stack of skeletons reaches 999,999. Pick them up, get rid of the Ghouls, split the Skeletons into 7 equal stacks (give or take) and continue. There is another stack of Skeletons further ahead which you can pick up too. Then, at the subterrain exit, there is a stack of Sentinels/Praetorians that'll flee from you. The exp gained from it will boost your DW to level 5 instantly (even if it's on Level 1). The big downside is that you have to repeat this for every single DW, and reloading doesn't work. It used to be easier, because before an early patch you could also grab some Ghouls further on and then visit every stack with millions of troops. Nowadays this is impossible due to Crossbowmen guarding the underground part where those Ghouls are located.

Don't use the Soul Forge anyway, it messes up the XP count of your DW in-game.

Elvin said: -

It was not possible to create your own heroes unless you played online. And neither could you unlock new ones offline iirc.

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On the bright side, once you finish a campaign, its main hero becomes available for you to use in skirmishes etc. This is a feature previous Heroes should have too imo.

Elvin said: -

Blood and Tears reputation was also crappy. It was often not possible to reach lvl 2 on the same map, some reputation levels did not help in all cases while others did, it depended a lot on whether the neutral stacks would flee or not, it required spell spamming to grind for reputation points and there were no alternative ways such as quests or whatever.

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In campaigns you actually can get Blood or Tears points depending on choices you make. One example out of many takes place in the Necropolis mission "Towards the Within", where you encounter the orc Kraal and have to decide whether you save him or the family's library. Side quests do involve Blood or Tear points sometimes, so that's been fixed (if it wasn't there at first). For campaigns, you're right about the slow increase of reputation points, but fortunately there is a setting for Skirmishes. Hero Leveling Speed set to fastest also increases Reputation gained, so it's a lot easier to get to Tier 2 in a map.

The DW "Edge of Balance" at level 5 (Might weapon), allows your hero to use both Blood and Tears reputation abilities when equipped. ____________


x-ecutionner

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Known Hero
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posted June 24, 2016 12:27 PM


While Heroes 2 & 3 are the absolute peaks of the serie (2 for its atmosphere, music, graphics and campaign; 3 for its gameplay & competitive element) Heroes VI is a quite decent game, although even more different than Heroes IV compared with the rest. There are flaws, like for example the dynasty weapon making the game much easier, or the regeneration nature metagame of the game (Lifeleech + Resurrection + healing passive+ dynasty enhancing regeneration makes up for boring mechanics).

It's anyway much better than Heroes VII for sure (less bugs, best graphics in the serie).


Elvin

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Admirable Omnipresent Hero Endless Revival
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posted June 24, 2016 12:56 PM


It is funny.. While H7 corrected many of the flaws of H6(rare resources, factions on release, town trees, skill system, spells back in mage guilds, colour-coded lineups etc), H6 still left a better taste. Battles at least were fun, graphics looked good and there was more synergy between units. ____________ H5 is still alive and kicking, join us in the Duel Map discord server! Map also hosted on Moddb


Berein

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posted June 27, 2016 12:32 PM

Edited by Berein at 12:50, 27 Jun 2016.


Nah, don't buy this game if you haven't. I bought it on steam in 2013 and only played tens of hours. And a few days back I suddenly wanna play this game again because I had some free time. I would like to tell you my experience with this game.

Running through Sanctuary Campaign was fine, and sometimes it was even fun. But when I reached heaven campaign, the conflux server was down for more than 3 days (you can check steam discussion to verify). So I couldn't play this game for 3 days due to "server mantainaince" problem. After the server was back, I found my level 5 bone dragon staff downgraded by one level. Many others complained about their missing dynasty weapon or pofile experience points. I used some cheats to get the exp back after some frustration research.

By rubbing more salt onto the wounds, from 1.8 onward, the once-proud-to-be-customisable conflux system had one annoying glitch. You cannot use you purchased portrait for your customised hero. (To be precise, only Iron-ranked purchased portrait works). I have read someone praised the conflux as a pro of this game, I seriously doubt this person on whether you really spent time with this game. The conflux is a disgusting mess.

When I got back to the games, I realised all my 25 mana cost spell now becomes 31. I had known the dynasty weapon bug for mana cost for ages, I swear I never used any of those weapons, and yet I got this bug. I only use the bone dragon staff. After the second major battle in Heaven campaign 2, all mana cost increased to 41, and there was no way back. But even the bone dragon staff now malfunctions, it randomly greyed out during some crucial battle (and Save/Load can change this behavior), the bone dragon fear aura bug where a griffin under the effect of this aura uses his ability to cause game crash is so annoying. I just uninstall the game after that.

All in all, this game is "dumbed down" "simplified" "braindead" or whatever bad words you wana use, but the gameplay is not as bad as some people curse it to be. It still has some classic heroes elements and unique fun elements. But the programming infrastructure of the game is broken beyond repair. For all the bugs and all the connection issues, this game simply does not worth your time to get invested.