Superman starting his Super Move, "Kryptonian Smash". Show Super Move, also known as Super Attack[1], Supermove[2] or just Super, is the ability that all characters can unlock once they have reached level 20 and unlocked the previous ability (special 2) for 5000 Power Credits. They cost 3 power bars for each use. They are occasionally included in the term Special Attacks[3] but they are generally considered a different class of attacks. Defending against a Super Move. A Super Move, unlike specials, do not require additional swiping and tapping; tapping the Super Move icon will immediately initiate it for full damage, 150% of the card's Damage stat at minimum, 247.5% once fully upgraded, and they are all unblockable. In Online Battles, Super Moves can be resisted for up to 50% of their damage (via a tap bar like tap to shoot specials, but linear, wider, and horizontal); there will be a count down during the super animation displaying the time (3, 2, 1) for the tap. Darkseid using his Super Move, "I Am Many Things". Static using his Super Move, "Shock to the System". The Arkham Knight using his Super Move, "Lost For Words", against Batman/Arkham Knight. All versions of the same character have the same super move, although their passives may grant it unique effects (and for others, cosmetic changes):
Certain characters can also reduce Super Move damage without resisting:
Batman's Super Move is unique in which it is affected by the Militarized Batmobile gear, which grants it three unique effects. Invulnerability will fully negate Super Move damage. It is particularly effective given how Super Moves take place in an instant in-universe, so a minimal amount of Invulnerability time is required to negate it. Universal damage reduction will reduce super damage. Superman/Man of Steel's passive used to affect his Super Move as well, giving it a 30% chance of not using any power. This has since been removed and now it only affects Special Attacks. Super Move doesn't trigger Tantu Totem's effects. AI in Standard Battle, Challenge Mode, or Survivor do not have the third bar of power unlocked and cannot use Super Moves. AI in multiplayer can, albeit rarely. Using a Super Move will transport both characters to the center of the stage. This affects Cyborg's infinite heavy combo, which can only be done if there is space behind his opponent to be knocked back into. Many specials also become possible to combo into basic attacks if there is no space behind your opponent. Comparison to special 2[]Assuming an average of 25% resisted in multiplayer and not accounting for any other effects, an unblocked special 2 that reaches more than 125% damage with its taps/swipes will be more efficient in dealing damage than a super move, and reaching over 187.5% will do more damage than a super move. In single-player, reaching 166.7% on the special 2 will be more efficient in dealing damage than the super move. Additionally, specials have much more options and special effects than super moves including gear, and power that goes over 3 bars will be wasted when opting for super moves while it will be saved when using specials. However, as super moves cannot be blocked and does not require focused swiping or tapping, they are still very popular in casual play. Also, while specials have more beneficial effects, Super Moves often bypass mechanics that protect against specials, such as Reverse Flash, Batman/Dawn of Justice, Superman/Injustice 2 and The Flash/Wally West Rebirth's passives, have limitless range, and ignores special-invulnerability (if a Special Attack and a Super Move is used at the same time, the Super Move user will interrupt the special and take no damage, while the special user will take damage as normal). Trivia[]
References[]
What are the controls for Injustice 2?Injustice 2 Character Guides. Square/X = Light Attack.. Triangle/Y = Medium Attack.. Cross/A = Heavy Attack.. Circle/B = Character Power.. L1/LB = Throw.. R1/RB = Interact.. L2/LT = Flip stance.. R2/RT = Meter Burn.. What is a super move injustice?Super Moves are special moves that can be done if a player's Super Meter is up to level 4. A Super Move is meant to do massive damage to the opponent. Super Moves can also be performed in Injustice: Gods Among Us Mobile (2013) if the Super Meter reaches level 3.
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